Monday, August 8, 2022

Our Economy And The, So Called, Free To Play Game Paradigm

 Anybody who has play games like "Armored Warfare," "World  Of War Ships,"  or  the other "World of" line, and certainly a vast array of others -- even more popular, if you're not  a certified (Magic the Gathering, Civ 5, Supreme Commander, Forged Alliance, Skyrim, Mod loving) geek; anybody who's played them knows how these things work.


And simply put, it boils down to frustrating the ever living hell out of you. Doing this via various approaches to making sure that, if you don't have the biggest, and badest, addons, for whatever can be added to, you are up a feces creek, with only your nose left to paddall with.


It is always interesting to me, though just how much this ends up as one form. or another, of addiction.  Because if you give in to it, and start feeding it money like crazy, you can gain the momentary high, more and more, of course, because of the ever more lavish way it is presented, that comes with the status gained in your particular community of addiction.


The catch, though, is that this must necessarily be fleeting. And that is so because, with the new stuff that you acquire, and the much more probable victories, comes the new level of difficulty, which then starts the process over again.


These are the kinds of things you should be thinking about if you still do not think we need to reboot the entire system. Reboot from a whole new operating system install. 

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